A guide to the dangers and systems of the world beyond Rosslake's walls.
29 years ago hundreds of citizens fell deep into a comatose state. When they rose from the grave they were merely pale husks of what was once considered human, grotesque, disfigured, and with nothing but a void behind their eyes — these are known as The Hollow.
Hollows are gaunt, emaciated, with skin stretched thin over bone. Those unfortunate enough to get close to one often describe them as translucent, their veins and muscle visible underneath, moving against knotted joints and ligaments. Their eyes are sunk in, blackened, and oftentimes pitted out.
Occasionally, they are mutated. The strange regenerative trait from their affliction has caused some Hollowed to have twisted limbs, distended jaws, extra fingers, split rib cages, claws, and more.
BEHAVIOR
Reports vary on the true sentience of Hollows. Their motions can often be repetitive with no real goal, such as walking in loops, twitching, or muttering old or remembered phrases. But what makes them so dangerous is their sudden, explosive bursts of violence. They sense movement, warmth, and noise - and if one finds you, others will follow. Once made aware of the presence of living, human flesh, they become driven to devour at all costs.
Alone, they are sluggish, distracted, sometimes even caught in what survivors say are “human-like” routines. When in groups, their numbers and hunger can become overwhelming. Once a pack forms, it’s nearly impossible to scatter it without significant risk.
WHAT ROSS LAKE HAS LEARNED
There are few known facts about Hollows that humanity has gathered over the years.
But don’t fret! You don’t need to have ever used this system in order to join this group, nor will you be expected to know past the basics, as the mods will call for rolls as needed.
For character creation purposes, the mods have made a general breakdown of the must-knows below.
Stats are what determine your character's core abilities, and come into play during encounters where dice rolls are used to determine success or failure. The higher the stat, the higher the likelihood of success when rolling.
In Post Human, six numbers, called “stats”, are used to define your basic abilities:
Each of the six stats are equally valuable. The stat number your character has in each category is determined by their class, or profession. You can read more on classes and subclasses through the link below.
LINK TO CLASS INFORMATIONIt’s important to note; each class and their stat pool also determines things such as equipment and weaponry available for use.
Dice rolling is used to determine the outcome of scenarios and actions involving chance.
All rolls are based on a 1d6 dice system - and there are three basic “game roll mechanics”: success rolls, reaction rolls, and damage rolls. All three of these rolls are affected by character stats, modifiers, and more.
This is also the portion of the mechanics that we do not expect prospective members to know for character creation purposes - as the mods will be asking for rolls as they’re needed over the course of the story.
The Rosslake community understands that the most important rule of survival is sticking together. Out beyond the tree line, no one survives alone for very long.
That's why meaningful actions - whether barricading a door, rescuing a teammate, or calming a panicked survivor - require support. When making an action, you must name a supporting character. They can be helping, covering, distracting, supplying info, or otherwise assisting you. We call this a tethered action.
Mechanically, this means for a tethered action, you only roll once - but the outcome affects both player characters.
Narratively, this means that both players earn shared credit or consequence for the tethered action. More importantly, it means that that no one can act alone.
Here are just some examples of how tethered actions can work across physical, perceptual, and social actions:
Tips for Players: